public static class StructureVillagePieces.Church extends StructureVillagePieces.Village
StructureComponent.BlockSelector
field_143015_k
boundingBox, componentType, coordBaseMode
Constructor and Description |
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StructureVillagePieces.Church() |
StructureVillagePieces.Church(StructureVillagePieces.Start par1ComponentVillageStartPiece,
int par2,
java.util.Random par3Random,
StructureBoundingBox par4StructureBoundingBox,
int par5) |
Modifier and Type | Method and Description |
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boolean |
addComponentParts(World par1World,
java.util.Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes
Mineshafts at the end, it adds Fences...
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static StructureVillagePieces.Church |
func_74919_a(StructureVillagePieces.Start par0ComponentVillageStartPiece,
java.util.List par1List,
java.util.Random par2Random,
int par3,
int par4,
int par5,
int par6,
int par7) |
protected int |
getVillagerType(int par1)
Returns the villager type to spawn in this component, based on the number of villagers already spawned.
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canVillageGoDeeper, fillWithBlocks, func_143011_b, func_143012_a, func_151554_b, func_151557_c, func_151558_b, getAverageGroundLevel, getNextComponentNN, getNextComponentPP, placeBlockAtCurrentPosition, spawnVillagers
buildComponent, clearCurrentPositionBlocksUpwards, fillWithAir, fillWithMetadataBlocks, fillWithRandomizedBlocks, findIntersecting, func_143009_a, func_143010_b, func_151547_a, func_151552_a, func_151553_a, generateStructureChestContents, generateStructureDispenserContents, getBlockAtCurrentPosition, getBoundingBox, getComponentType, getMetadataWithOffset, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, placeDoorAtCurrentPosition, randomlyFillWithBlocks
public StructureVillagePieces.Church()
public StructureVillagePieces.Church(StructureVillagePieces.Start par1ComponentVillageStartPiece, int par2, java.util.Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)
public static StructureVillagePieces.Church func_74919_a(StructureVillagePieces.Start par0ComponentVillageStartPiece, java.util.List par1List, java.util.Random par2Random, int par3, int par4, int par5, int par6, int par7)
public boolean addComponentParts(World par1World, java.util.Random par2Random, StructureBoundingBox par3StructureBoundingBox)
addComponentParts
in class StructureComponent
protected int getVillagerType(int par1)
getVillagerType
in class StructureVillagePieces.Village